Planning to Reach a Goal: What, When and Why

A farmer needs to take a dog, a goat and a bag of corn across a river. His boat can only carry him and one other thing. If he leaves the dog alone with the goat, the dog chases the goat. If he leaves the goat alone with the corn, the goat eats the corn. How can he get everything across safely?

A colourful hand-painted page from a medieval book. In the decorated border at the bottom, a man stands between a small wolf and goat on the left and a boat on water on the right.
This puzzle is very old! In the border of this page from the Ormesby Psalter, a book painted in England over 700 years ago, a man stands with a wolf and a goat beside a boat, like the farmer in the puzzle (that version used a wolf, a goat and a cabbage).

Image source: File:Illuminated illustration of the wolf, goat and cabbage problem in the Ormesby Psalter.jpg (Wikimedia Commons)

In this post:

  • What a plan is, and the What, When and Why of planning
  • Goals, information and conditions
  • Logic games that train your thinking
  • The river crossing puzzle to solve, a planning template and a quiz

Plans help you reach goals

A goal is something you want to achieve, like raising $500 for a class trip or solving a puzzle. A plan is the set of steps that gets you there. Good plans answer three questions:

QuestionIt asks…Class trip example
What?What needs to be done? What are the steps?Hold a bake sale, collect the money, book the bus
When?In what order? By what date?Bake sale on Friday; book the bus by the end of the month
Why?Why is each step needed?The bake sale raises money; the bus must be booked early because they fill up

Before you plan: information and conditions

  • Information available: what do you already know? (In the puzzle: there is one boat, and three things to carry.)
  • Conditions: the rules or limits you must stick to. (The boat holds the farmer and one thing; the dog can’t be left with the goat; the goat can’t be left with the corn.)
  • Goal: what does “finished” look like? (Everything safely on the other bank.)

Logical thinking means using the information and conditions to work out which steps will and won’t work, rather than just guessing.

Activity: the river crossing

Try it: get everything across

Click the dog, the goat or the corn to put it in the boat (or leave the boat empty), then click Cross the river. Can you do it in 7 trips?

Start bank

Market bank (goal)

Stuck? Think about the conditions. Which thing causes trouble with both of the others? That is the one to keep an eye on. Here is a hint: you are allowed to bring something back.

Logic games

Puzzles and games are a fun way to practise planning and logical thinking:

  • River crossing puzzles, like the one above, with different characters and rules.
  • Sudoku: fill a grid so every row, column and box contains each number exactly once.
  • 2048: slide numbered tiles to join matching pairs and build up to the 2048 tile. You have to think a few moves ahead.
  • Chess, draughts (checkers) and all-fours also reward planning ahead.

Watch: another river crossing riddle

This animated TED-Ed riddle has different characters and rules from the farmer’s puzzle, but the same kind of thinking. Pause the video when it tells you to, and try to solve it before the answer!

Video: Can you solve the river crossing riddle? – TED-Ed – https://www.youtube.com/watch?v=ADR7dUoVh_c

Plan it: a class event

In a group, choose a goal, such as a class bake sale, a sports day for younger students or a class clean-up. Copy and complete this planning template.

Planning questionYour answer
Our goal
Information we have (people, money, time, places)
Conditions (rules and limits)
What: the main steps1.
2.
3.
4.
When: the date or order for each step
Why: the reason for each step
How we will know we reached our goal

Self-check quiz

Click the best answer. You get feedback straight away; only your first click counts towards your score.

1. A goal is…

2. Which planning question asks about the order of steps and deadlines?

3. In the river crossing puzzle, “the boat holds the farmer and one thing” is a…

4. In the farmer’s puzzle, what does he take across first?

5. Why is it useful to ask “Why?” for each step of a plan?

6. Which of these is a logic game?

Related posts on islandclass.org

For later, in Forms 4–5 (CSEC IT): these go deeper and are for when you reach CSEC Information Technology.

Next: Thinking Like a Computer Scientist

Syllabus link: Forms 1–3 ICT curriculum, Module 5, Objective 5.3 – apply logical thinking skills to find solutions to problems.

Attributions to media used in this post:

Updates

2026/10/21

– Fixed the activity code so its buttons keep working.

© 2026 Vedesh Kungebeharry. All rights reserved.

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